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Text File  |  1995-03-23  |  936b  |  25 lines

  1. Article: 277 of comp.graphics.packages.lightwave
  2. Xref: netcom.com comp.graphics.packages.lightwave:277
  3. Newsgroups: comp.graphics.packages.lightwave
  4. Path: netcom.com!shf
  5. From: shf@netcom.com (Stuart Ferguson)
  6. Subject: Re: Shadow Mapping
  7. Message-ID: <shfCzy4CG.I16@netcom.com>
  8. Organization: The Blue Planet
  9. References: <CzBrGI.6zK@undergrad.math.uwaterloo.ca>      <3aljhi$hh1@news.eecs.uic.edu> <1fcafcbb.1d8eed55@amuc.mtroyal.ab.ca>
  10. Distribution: na
  11. Date: Sun, 27 Nov 1994 21:43:28 GMT
  12. Lines: 10
  13.  
  14. +-- 604994761@amuc.mtroyal.ab.ca (Bryan Ewert) writes:
  15. | We have tried to use shadow mapping in our animations.  However, we find
  16. | that the results are not worth it.  The map most often ends up with large
  17. | blocky artifacts.
  18.  
  19. Did you try upping the shadow fuzziness (or whatever it's called)?
  20. -- 
  21.     Stuart Ferguson        (shf@netcom.com)
  22.         "How do you compute that?  Where on the
  23.          graph do `must' and `cannot' meet?"
  24.  
  25.